NOTE: Spoilers ahead! If you haven't played Bioshock before, look away now!
Bioshock. The spiritual sequel to System Shock 2, a game critically lauded for its scary mechanics and interesting (and well written!) story. So this spiritual sequel, Bioshock, had a lot to live up to.
Most reviewers agreed that Bioshock lived up to the hype. Great story. Fantastically written dialogue. Intriguing levels of morality woven into it all. Etc.
But there were two major narrative problems: First of all, the morality 'system' hyped before release was a simplistic 'press A for good/B for evil' type device. Second -- the final boss was a stupid by-the-numbers 'blast the big guy till he falls over' experience.
Later on, months after release, it would leak that the writer of Bioshock had a much more entertaining and very much 'alternate' style of video game ending that completely differed from the norm. You wouldn't just be blasting away a huge baddie. And the morality system? Lack of time money likely helped in the shelving of any complexity in this particular system.
We will never really know what Bioshock's writer and lead designer, Ken Levine, had in mind for this game.
Damn publishers!!
Subscribe to:
Post Comments (Atom)
1 comment:
its nice to see that studio intervention isn't just limited to the movies!
i've always wanted to play bioshock, because I hear its fricking awesome. alas, i only have a simple wii. sure, i cant play bioshock or gta - but at least i can simulate jogging on wiifit.
Post a Comment