Wednesday, October 8, 2008

Machinima and its Limits

Machinima.
The first machinima I watched was done in the Quake engine, one of the first truly 3D game engines on the PC (that didn't look like shit). One could record "demo's" -- basically, replays of games that could be watched through the video game interface. Soon, "mods" (modifications) of the game allowed people to insert voice acting, subtitles, use different camera angles, and so on. I remember checking these machinima videos in the late 90's.
Machinima has come a long way. Red and Blue, machinima done using the Halo engine, brought this art form into the spotlight and gave it credence. As games grow more complex, more and more of the nuances of real-life movie productions can be recreated "in-game".
And the machinima machine keeps on rolling as video games become more "real".

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